#ifndef GRAPHICDATA_H
#define GRAPHICDATA_H

#include <GameGlobals.h>

struct GraphicData
{
	GraphicData();
	~GraphicData();

	void CreateRenderData();

	std::vector< std::vector< vec2 > > gfxPoints;
	std::vector< truth > solid;

	std::vector<unsigned> dataSizes;
	float** renderData;
	std::vector<unsigned> vao;
	std::vector<unsigned> buffer;
};


#endif